Dev.to
7/2/2026
I Built a Board Game in 3 Days with AI — and Realized Code Was the Easiest Part
Short summary
A non-developer shipped a playable board game in 3 days using AI-assisted coding. The real bottleneck wasn't code—it was gameplay balance tuning and finding users. The article illustrates where AI excels (MVP speed) and fails (product-market fit requires human iteration and audience building).
- •Vibe coding enabled a working MVP in 72 hours with minimal prior dev experience
- •Game balance and user feedback loops consumed more time than the initial codebase
- •Deployment and audience acquisition are harder problems than AI-assisted coding can solve
Generated with AI, which can make mistakes.
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