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Dev.to
Dev.to
6/29/2026
The original title is "Building AR Hide and Seek — Shipping a Solo Indie LiDAR Game to the App Store"

The original title is "Building AR Hide and Seek — Shipping a Solo Indie LiDAR Game to the App Store"

Original: Building AR Hide and Seek — Shipping a Solo Indie LiDAR Game to the App Store

Short summary

A solo developer built and shipped an AR hide-and-seek game using iPhone LiDAR, where a seeker finds hiders through a cluttered virtual environment. The game leverages real-world depth mapping to place obstacles with physical realism. Key lessons: ruthlessly manage scope, balance carefully through iteration, and make AR app submissions clear with detailed footage and hardware requirements.

  • Solo indie developer shipped AR hide-and-seek game using iPhone LiDAR for depth-aware obstacle placement
  • Core mechanic: seeker views cluttered virtual environment to find physically hiding players
  • Scope management and ruthless feature prioritization were critical to solo development success

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