Dev.to
6/27/2026

The original title is: "I wanted a Go networking engine that gets out of the way, so I built one (Breeze)."
Original: I wanted a Go networking engine that gets out of the way, so I built one (Breeze).
Short summary
A developer built Breeze, an event-loop-based networking engine for Go services focused on eliminating architectural overhead. Key design choice: HTTP requests and upgraded WebSocket connections are classified and handled differently within the event loop—HTTP follows the router while WebSocket connects directly to the engine. The author, still iterating on the design, actively seeks architectural feedback from developers building high-concurrency Go servers.
- •Breeze is an event-loop-driven networking engine for high-performance Go services
- •HTTP and WebSocket connections are handled separately to reduce overhead
- •Author seeks feedback from developers with high-concurrency Go experience
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