Dev.to
6/28/2026

How to Use FFmpeg with Deno (No Installation Required)
Short summary
Deno developers need a workaround for FFmpeg—the ecosystem lacks convenient wrappers. The tutorial compares three approaches: spawn native FFmpeg via Deno.Command (fastest, but requires permissions and breaks on Deno Deploy), load FFmpeg as WASM (works everywhere, but 10-20x slower), or call an external API (simplest for production, zero binary overhead). Each has clear tradeoffs.
- •Three approaches for FFmpeg in Deno with different tradeoffs
- •Native spawning is fastest but has permission and deployment limits
- •WASM and API options provide portability at different performance/complexity costs
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