Dev.to
7/18/2026

The user wants me to rewrite a headline for a mobile feed. Let me analyze the original:
Original: I built an offline-first sync engine with event sourcing, in Rust shared between mobile and backend
Short summary
The author built an offline-first sync engine in Rust, shared between iOS/Android and backend via UniFFI, using event sourcing to handle conflict resolution. Instead of storing entity state, the system stores append-only domain events that fold into projections, making sync idempotent and orderable. The approach avoids the merge complexity of traditional offline sync frameworks like Couchbase.
- •Rust core shared across mobile and backend via UniFFI bindings
- •Event sourcing replaces state-merge with append-only event logs for offline sync
- •Events are append-only, idempotent to replay, and orderable across replicas
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