Dev.to
7/4/2026

Why Your Indie Project is Stuck in Development Hell
Short summary
Indie developers often trap themselves perfecting projects that never launch, prioritizing technical learning and polish over user validation. The solution: set a non-negotiable ship date, ruthlessly cut features (delete half, then half again), and adopt a 'good enough' threshold. Shipping is a skill—it teaches you how to handle feedback, debug in production, and iterate based on real users, which polishing never will.
- •Perfectionism and feature creep paralyze indie projects at 90% completion
- •Use three concrete rules: hard ship date, feature freeze (cut 75%), good-enough threshold
- •Shipping validates your idea and teaches production skills—polish comes later
Generated with AI, which can make mistakes.
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