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Dev.to
7/31/2026
Traceroute devlog #2

Traceroute devlog #2

Short summary

A game development devlog covering path-drawing puzzle mechanics, specifically the challenges of implementing undo functionality. The author discovered their in-place state editing pattern couldn't support undo, requiring a refactor to immutable state copies across five previously tested rules. The week also included fixing a visual animation bug and starting on level-solved logic.

  • Undo feature required refactoring from in-place state editing to immutable state copies
  • Refactor surfaced a hidden bug with empty data entries after certain clicks
  • Visual bounce-back animation bug fixed by tracking elapsed time properly

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