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7/21/2026
A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

A Jump That Should Not Kill You: Fixing a False Game Over in a Three.js Arcade Game

Short summary

A Three.js arcade game had a bug where pressing and immediately releasing jump triggered a false Game Over because the landing rule only checked for the next platform, ignoring the valid state of remaining on the origin platform. The fix adds a fallback collision check against the origin platform before declaring a miss, using a shared distance helper for consistent geometry. The article also discusses adding a cost to in-place hops to prevent exploit-free stalling.

  • Zero-charge jumps triggered false Game Over because landing logic only checked the target platform
  • Fix adds an origin-platform fallback check using a shared getLandingDistance helper for consistent collision rules
  • In-place hops remain recoverable but incur a streak reset cost to prevent exploitation

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