Dev.to
7/5/2026

Composition over Inheritance
Short summary
A C++ developer reflects on switching from inheritance-based class hierarchies to composition patterns while building a game. The author demonstrates how multiple powerup classes share identical constructor patterns and behavior logic, suggesting deeper design issues. The post hints at how composition could eliminate unnecessary inheritance layers.
- •Inheritance created deeply-nested class hierarchies (Fallable → PowerUp → PUdoubleBar, etc.)
- •All powerup subclasses repeat nearly identical constructors and two core methods
- •Composition pattern could simplify the design and eliminate inheritance overhead
Generated with AI, which can make mistakes.
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