Back to feed
Dev.to
Dev.to
7/5/2026
Composition over Inheritance

Composition over Inheritance

Short summary

A C++ developer reflects on switching from inheritance-based class hierarchies to composition patterns while building a game. The author demonstrates how multiple powerup classes share identical constructor patterns and behavior logic, suggesting deeper design issues. The post hints at how composition could eliminate unnecessary inheritance layers.

  • Inheritance created deeply-nested class hierarchies (Fallable → PowerUp → PUdoubleBar, etc.)
  • All powerup subclasses repeat nearly identical constructors and two core methods
  • Composition pattern could simplify the design and eliminate inheritance overhead

Generated with AI, which can make mistakes.

Is this a good recommendation for you?

Comments

Failed to load comments. Please try again.

Explore more