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Dev.to
Dev.to
5/13/2026
What if reactive effects are just pausable async tasks?

What if reactive effects are just pausable async tasks?

Short summary

Reactive effects map directly to Rust's async/await primitives: Pin handles suspension, Waker handles notifications, Drop handles cleanup. The async executor's poll loop becomes the effect scheduler, eliminating custom schedulers. Only novel piece is re-entrance prevention via deferred callbacks, solved in ~1800 lines of safe Rust code.

  • Reactive effects are equivalent to suspended futures; Pin, Waker, and Drop primitives handle suspension, notification, and cleanup
  • Async executor replaces complex reactive schedulers; no topological sort or effect graph traversal needed
  • Re-entrance prevention through deferred notification queue; working implementation built with zero unsafe code

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