Dev.to
8/4/2026

The original title is "25 Programming Mistakes I Learned After 10 Years of Software Engineering"
Original: 25 Programming Mistakes I Learned After 10 Years of Software Engineering
Short summary
A senior engineer shares 25 lessons from a decade of software engineering, covering premature abstraction, over-dependency on third-party libraries, over-engineering for hypothetical scale, neglecting edge cases, and poor communication with stakeholders. The core thesis is that software engineering is primarily about managing complexity, human communication, and trade-offs rather than writing clever code.
- •Premature abstraction is worse than duplication; wait for 3-4 concrete use cases before abstracting
- •Over-engineering for hypothetical scale slows development; build for today with clean boundaries
- •Engineering maturity is about communication, trade-offs, and knowing when to ask for help
Generated with AI, which can make mistakes.
Is this a good recommendation for you?



