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Dev.to
Dev.to
8/4/2026
The original title is "25 Programming Mistakes I Learned After 10 Years of Software Engineering"

The original title is "25 Programming Mistakes I Learned After 10 Years of Software Engineering"

Original: 25 Programming Mistakes I Learned After 10 Years of Software Engineering

Short summary

A senior engineer shares 25 lessons from a decade of software engineering, covering premature abstraction, over-dependency on third-party libraries, over-engineering for hypothetical scale, neglecting edge cases, and poor communication with stakeholders. The core thesis is that software engineering is primarily about managing complexity, human communication, and trade-offs rather than writing clever code.

  • Premature abstraction is worse than duplication; wait for 3-4 concrete use cases before abstracting
  • Over-engineering for hypothetical scale slows development; build for today with clean boundaries
  • Engineering maturity is about communication, trade-offs, and knowing when to ask for help

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