Dev.to
5/11/2026

600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI
Short summary
The author built a multiplayer Slither.io clone supporting 600 concurrent snakes using PartyKit and Cloudflare Durable Objects. Key challenges included managing a semi-fixed game loop to prevent timestep stuttering, implementing a trail-based algorithm for efficient snake simulation, and using spatial hashing for collision detection. Architecture prioritizes low bandwidth, server-side authority, and client-side prediction tolerance.
- •Built scalable multiplayer game server handling 600 snakes with 100 human players + 500 AI bots
- •Optimized snake physics using trail-based algorithm instead of rigid-body simulation to avoid CPU overhead
- •Implemented spatial hashing for efficient broadphase collision detection among 600 entities
Generated with AI, which can make mistakes.
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