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Dev.to
Dev.to
7/14/2026
Improving UX in Three.js 'Scroll Me' Websites: Addressing Common Pitfalls for Better User Engagement

Improving UX in Three.js 'Scroll Me' Websites: Addressing Common Pitfalls for Better User Engagement

Short summary

Three.js "scroll me" websites are visually stunning but often deliver poor UX due to performance issues like frame rate drops, input latency, and GPU memory leaks from undisposed WebGL resources. The article argues designers prioritize aesthetics over usability and recommends early user testing, LOD techniques, reducing draw calls, and treating performance as a first-class concern rather than an afterthought.

  • Three.js scroll sites suffer from frame drops, input latency, and GPU memory leaks
  • Root cause is prioritizing visual spectacle over usability and performance
  • Solutions include LOD techniques, reducing draw calls, early user testing, and proper resource disposal

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